There's no map to help you out, so you might end up eating up some excessive loading screen time just to get back on track. Heaven forbid if you get yourself lost in these areas, too. Most often it's a minor inconvenience, but there are a few areas where doors need to be entered one after another that can be aggravating. The game can also be slow on a technical level, with loading screens popping up whenever a door to a new area is entered. Perhaps the developers wanted the player to take time to admire the construction, but this also means some trudging when it comes time to backtrack through certain areas. Unless in an outside area Elena flat out refuses to run - even when there's something in a room to run from. The majority of time is spent walking about in safety, and this is where the game's pace can begin to work against itself. There are certainly some dangers lurking for Elena in Whispering Willows, but they don't tend to be all that frightening. Not that a bit of a pop-up scare might not have been welcome now and then. It's a good setup for creating a spooky mood without going into jumpscare territory. Atop it all plays a morose soundtrack with enough ambient noise thrown in now and then to make someone look up like a sucker every time and wonder if something's there. Light plays from its sources, and neighboring rooms are often unviewable until Elena enters them. The world is navigated in 2D, making the exploration of buildings feel a bit like peering into a decrepit dollhouse. Big, creepy, and mysterious are all solid parts of the presentation here.
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